By Daniel Gray
Upload one other measurement in your Portfolio—And stream to the head of Your Craft expert artists who attempt to deliver a brand new glance to their illustrations are utilizing Alias' most well known 3D software program in tandem with Adobe's in demand electronic imaging application to create state-of-the-art images. Now, with Maya 6, this striking mixture is even greater built-in than ahead of. developing extraordinary pics with Maya and Photoshop—brought to you from Maya Press, a publishing partnership among Sybex and Alias—is a blinding advent to the colourful global of 3D and Maya. pix wiz Daniel grey, with support from an elite team of execs, will motivate you to include 3D into your pictures and imagine extra artistically whilst impending your creations. And in case you are already acquainted with Maya, you are going to find out how Maya 6 makes it even more uncomplicated to paintings among either purposes. First you will get the basic Photoshop user's advent to Maya and methods to take the plunge from second to 3D. Then, you will discover how high-profile artists use Maya and Photoshop jointly in real-world situations the place 2nd and 3D collide in a burst of creativity. via a sequence of interviews that deal with quite a few 3D functions, you will find how: Maya grasp Meats Meier depicts mom Nature with otherworldly luck Michael Elins combines images and classical portray with the 3D international Damon Riesberg cranks out an everyday caricature through posing and rendering his forged of characters guru studios crafts appealing 3D cartoons with a funky unfashionable suppose for TELETOON Meteor Studios brings ultra-realistic prehistoric creatures to existence for the invention Channel's Dinosaur Planet IBM painstakingly re-creates historic artifacts, resembling the Sphinx, for the Egyptian Museum in Cairo Meshwerks digitizes cars to be used in videos, ads, and games and creates the ultra-cool chopped and channeled Honda EleMENTAL Woodie! be aware: CD-ROM/DVD and different supplementary fabrics will not be integrated as a part of publication dossier.
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Extra resources for Creating Striking Graphics with Maya and Photoshop
And it is also here that Photoshop and Maya are most similar and yet most different. A good composition is a good composition no matter what. The ideas of basic design fall into place when you compose an image in Photoshop. In Maya, however, you consider these design ideals throughout the CG creation process, from modeling to rendering. It’s just during the rendering phase that you finalize the position of your camera to frame the exact composition you want. With Photoshop, you begin with that composition in mind and work directly toward it by layering and placing images together.
Primitives are basic shapes and volumes in Maya that are used as bases from which to model things. Maya has three kinds of geometry: Polygons (polys) Faces make up poly surfaces. Faces are the flat surface areas where three or more points are connected. These points are called vertices. The contact border in between each face is called an edge. 20 shows a poly sphere. Notice how the faces form the surface. In Maya, you can edit each of the component levels (vertex, edge, face), so you can effectively model your surface.
Ma file on the CD that came with this book. Choose File → Open Scene. The scene opens in a single perspective view, with a blue cone, a green cube, and a red sphere in the distance. Like Photoshop, Maya has many built-in keyboard shortcuts, called hot keys. Pressing the F key, for Frame Selection, zooms you in close enough to get a good look at objects. In Maya, if nothing is selected and you press F, Maya frames all the objects in your scene within the currently active viewport. 12). To change your point of view, hold down the Alt key (Mac users, hold down the Option key instead) and drag around the viewport with the left mouse button.
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