By Michael Dawson

I purchased the Kindle model of this publication, so there isn't any better half CD-ROM. in the event you visit the web site instructed for obtain of documents for the CD-ROM, you're instantly redirected to a website that would promote you the CD-ROM (a corporation referred to as Delmar Cengage Learning). fortunate me, i will be able to pay $29.99 for the net significant other, and that i cannot get the documents, resource code for the courses or video games, should move in different places for the Bloodshed Dev-C++ (easy enough), and will not get the "useful links." i do not supply a dang at this element if this can be a stable e-book or now not, i believe thoroughly ripped by way of the truth that i will pay approximately double for the "companion" info than I paid for the Kindle booklet. overall ripoff.

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Additional resources for Beginning C++ Game Programming (Game Development Series)

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Import the following namespaces. IO; 45 7097Ch01 46 1/4/07 6:30 PM Page 46 CHAPTER 1 ■ SOCKETS PROGRAMMING Within the Form1 class, define the following variables and constants.

You will start by building the server. For the server, you will create a console application project using Visual Studio 2005. Name the project Server. vb file, populate it with the following. 1). 4—is an address assigned by my router, and you will most likely have a different IP address for your own computer. The reason why I am using the real IP address is that in order to test the FTP feature of this project, you need to use at least two computers. One computer will host the server and the client, and the other one will host the client.

Form_Closing); } Testing the Chat Applications To test the applications, first run the server by pressing F5 in Visual Studio 2005. exe file of the client in the \bin folder of the WinClient project. exe, and sign in and chat at the same time (see Figure 1-4). ■Note In the interest of simplicity, I have assumed that data sent over the TCP stream is sent and received in the same block. However, this is not always true. Data sent over the TCP stream is not guaranteed to arrive at once; you may receive a portion of the message in the current read cycle and receive the rest in the next read cycle, or several messages may be read at the same time.

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